Yes, it's time again for a new segment. I've found, through my experience, that if you're going to write a blog article every week, you better talk about a lot of different things. So far, I've talked about arcade games, home video game systems, board games, free comic books, pro wrestling, and a heaping helping of nostalgia. Well, let me add one more to that list.
If you recall from my last Forgotten Worlds article, I have been interested in tabletop role-playing games since I was four. I've played many of the major games that have come out: Dungeons & Dragons (in most of its incarnations), Rifts, White Wolf's World of Darkness (the original, not that new crap), Savage Worlds, GURPS (okay, so I only got as far as creating my character, but that's because the group got so sick of making GURPS characters for two straight hours that we gave up on the game), and so on. I've also played my fair share of tabletop miniatures games, including Games Workshop's HeroQuest (classic!) and Mordheim (because it was a hell of a lot cheaper than Warhammer 40K). Since I've been playing these games for most of my life, I figure why not talk about the tabletop games of the past, present and future?
And so, I invite you to strap on your armor, grab your weapons, and get your spells in order. You're about to delve into the deepest caverns of my imagination. But beware, for you never know what dangers may lurk in the Dungeons of Time.